//-----------------------------------------------------------------------------
// Bend2D - Physics Engine
// Roberto Bender <beto.bender@gmail.com>
// Description: 
// Date: 15/03/2010
//-----------------------------------------------------------------------------
#include "drawable.h"
using namespace bend2d;

Drawable::Drawable() :
    m_IsVisible(true)
{
}

Drawable::DrawableList::iterator& Drawable::GetDrawableIterator()
{
    return m_Iterator;
}

bool Drawable::GetIsVisible() const
{
    return m_IsVisible;
}

void Drawable::SetIsVisible(bool visible)
{
    m_IsVisible = visible;
}

void Drawable::Draw()
{
}
